You are here

The Airship Association Model Airship Regatta and Weight Lifting Prize Rules 2012

The Airship Association Model Airship Regatta Race Prize Rules 2012

  1. Airships to be flown in a three figures 8 around two pylons, placed at a distance of 25m. Pylons to consist of helium balloons on a string.  
  2. Each attempt will start at the timekeeper’s signal. The clock will start when the foremost part of an airship’s nose crosses the start line and the clock will stop when the hindmost part of an airship’s tail crosses the finish line. 
  3. Airships will penalised 10 seconds if any part of them makes contact with any person or the pylon balloon  markers.  
  4. A prize of £200 for the winner, £150 for second place and £100 for third place will be awarded by the judges at the end of the competition. 

The Airship Association Model Airship Weight Lifting Prize Rules 2012 

  1. This prize is open to radio-controlled flying models of lighter-than-air craft which depend predominantly on aerostatic lift to maintain their buoyancy.
  2. Immediately prior to the start of an attempt each airship must demonstrate to the Judges its eligibility to enter by remaining airborne for at least 5 seconds starting from a height of 3 metres with all engines switched off.
  3. The competition will be flown around the same figure of eight course as that used for the Regatta speed and manoeuvrability contest.
  4. Weight-lifting Prize contenders must complete two laps of the course. At the end of the first lap the airship must pick up a payload weight and then complete a second lap to cross the finish line carrying the weight. Competitors may not make physical contact with any part of their airship or its payload after the start of their attempt.
  5. The start and finish line of the weight-lifting contest will be marked by a table, on which, prior to their attempt, each entrants’ pre-selected payload weight and designated ballast container will be placed. 
  6. The payload for each entrant will be an egg weighing 30 grams. The competition Judges will provide the eggs and will check and verify the weight of them.
  7. Before making their attempt, contestants may attach devices to assist in picking up their chosen payload (such as wire loops, hooks, Velcro etc.). This must be done under the supervision of the Judges. During their attempts, airships may deposit ballast in a designated container if required as part of their payload pick-up procedure. The ballast and the designated container must be approved by the Judges prior to an attempt.
  8. Airships will be instantly disqualified for touching the ground while navigating the course but they are permitted to contact or come to rest on the table during the payload pick-up. Airships will also be disqualified for depositing ballast material outside of their designated container, or for dropping or damaging their payload, or if, during their attempt, any part of them makes contact with any person or object which in the judges’ opinion might assist the model in completing the task. 
  9. Contestants will compete individually against the clock and airships will make a standing start from behind the start line with all engines switched off.
  10. Each attempt will start at the timekeeper’s signal. The clock will start when the foremost part of an airship’s nose crosses the start line and the clock will stop when the hindmost part of an airship’s tail crosses the finish line.
  11. The winner will be the airship which completes the task in the fastest time.
  12. The Judges’ decisions are final.

Theme by Danetsoft and Danang Probo Sayekti inspired by Maksimer